Some of my friends and I have started playing the Travaller RPG by Mongoose Publishing recently. We love the game and the crew of Valhalla have been having some grand adventures. We did want to streamline the generation of available tradegoods at a broker though so I wrote a web page to generate them for us.
You can find it at http://ratherbegaming.net/apps/travellerRPG/
As far as we’ve found it’s working well though there is always things that can be missed!
Just needed to say a heartfelt “Thank You” to the people at Paizo. Your products may be amazing, but you people are the soul of you company and make you great!
Just looking at the basics of this new Kickstarter and it looks like it could be a fun time. And its cheap! Check it out here.
Often in RPG’s the loyalty (or enmity) between characters and major NPC’s is overlooked. The impact of character friendships and rivalries often falls into the realm of how players role-play with each other but have no in game effect. The loyalty rules option can assist the GM in giving these relationships impact on the outcome of certain actions and events from a rules standpoint. This system is meant for GM’s to track and implement with the players not knowing their scores.
Each character starts with a base loyalty score of 0 towards each other and NPC’s. This loyalty is effected by several factors. Note that a characters loyalty to another can be very different than that characters loyalty towards them. GM’s may also apply these rules to NPC’s that are significant to their campaign.
For each part of a characters alignment that is the same as another characters, they receive a +1 to loyalty. For each step apart the characters are for both parts of character alignment they receive -1. In example, a pair of Lawful Good characters would both receive a +2 to loyalty due to the fact that are in tune as far as alignment, while a lawful good and a neutral good pair would start receive no bonus (+1 for good, -1 for the lawful / neutral difference.) Lawful good and chaotic evil, being opposite ends of the spectrum on both sides would both have a -4 loyalty (-2 for good / evil and -2 for lawful / chaotic.) This reflects the ease in which people of a similar outlook on life interact and the difficulties those of opposing views may face. Continue reading
Conceal Link [Feat]
Prerequisites: Summoner Level 1
Benefit: You may choose to conceal your eidolon link, hiding the rune that normally shows on you and your eidolon. You may conceal or reveal your link as a move action, the rune is visible under a detect magic spell when concealed.
I was rather stunned to see this was the plot of a 16th level adventure by Paizo for the Pathfinder RPG, but I guess I shouldn’t be. I mean, who doesn’t like succubi, and why not have them in a jungle on the moon to shake things up. Plan on checking it out, will post the results!
Check it out here