Force of Will [Feats]

These feats have not been play tested yet, but I thought they were an interesting idea.

Force of Will [General]
Prerequisites:
Iron Will, Base Will Save 5 or Higher
Benefit:
 As a standard action you can focus your will into a field that protects you against magical harm.  Until your next turn you gain spell resistance equal to five plus your total will save (not counting conditional modifiers).

Improved Force of Will [General]
Prerequisites: Force of Will, Base Will Save 10 or Higher
Benefit:
You can use Force of Will as a move action instead of a standard action.

Kensik Blacktalon’s History

I have known fear, it had dwelt in my heart for many years, but I have conquered that fear and made it a weapon.  I will drive that blade into the heart of my enemies, make them feel the cold sweat as they know the Blacktalon has come for them, that their lives are forfeit and they will feel my horrible wrath as I rip their souls from their bodies.

-Kensik Blacktalon

Kensik was a bright eyed and inquisitive tengu, with ebony feathers and black skin.  One day when his parents and he were “finding” food they were set upon by a mob yelling about “thieves and monsters.”  His father told Kensik to run and then pulled his falchion from his back and turned to face the mob. Kensik was separated from his parents as the mob attacked and dragged them to the ground, fear winning over he ran until he was sick and then hid in a crate. Lost and frightened, he cried himself to sleep. As fortune would have it the crate was bound for the ship The Red Maiden, captained by a mountain of man called Carthage Blackpool.  A fate which would lead him to conquer his fear and become a gentleman adventurer known as a pirate.

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Blacktalon Blade

This is a series of spells created for my Pathfinder Tengu Bard, Kensik Blacktalon.  This series of spells was loosely based on the Level 1 Pathfinder Spell Dazzling Blade.

Lesser Blacktalon Blade

School illusion (fear); Level bard 1
CASTING
Casting Time 1 swift action
Components V, S
EFFECT
Range Personal
Target Wielded Sword
Duration 1 minute/level
Saving Throw Will negates (see text); Spell Resistance yes (harmless, object)

This spell causes the caster’s sword to turn black and be wrapped in an aura of cracking darkness.  While the spell is active the wielder gets a +1 bonus to intimidate checks.  Additionally the wielder can choose to the discharge the spell when a target takes damage causing the darkness to spread to the target, who must make a will save or become shaken for 1d4 rounds.

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